POP MART Hirono × Harry Potter… · Product Close-Up · Curiosity Gap
🪄✨ HIRONO x HARRY POTTER IS NOW AVAILABLE! ⚡️🏰 The magic is finally here! ✨ You can now order your favorite Hirono x Harry Potter characters and add a little Hogwarts magic to your collection. 🧙♂️💫 Limited pieces available—don’t miss your chance! 👀 #collab #hirono #harrypotter #popmart
Set in Hogwarts Quidditch pitch, the video shows Harry Potter figure chasing Golden Snitch on a broomstick, with suspenseful shots of villain figures casting spells, ending with a warm scene of the figure interacting with an owl, using magic-themed sounds to promote HIRONO x Harry Potter collab blind box figures, highlighting limited availability
[Style]: Harry Potter-themed 3D cartoon trendy toy animation style, with bright and vivid colors, cute chibi rounded character designs, and an inherently healing, adorable aesthetic. [Environment]: Starts at the Hogwarts Quidditch Pitch, with lush green magical lawn, spired castle and distant mountains under a warm golden dusk; then transitions to a warm-lit stone arched cloister with wooden floors and vintage wall lamps, where castle spires can be seen in the distance, full of magical retro cozy atmosphere. [Tone & Pacing]: The overall rhythm is full of ups and downs. The first half of the Quidditch chase sequence is tight and dynamic, while the second half of the post-landing interaction is soothing and warm, with a well-balanced pace that follows the emotional fluctuations of a magical adventure. [Camera]: Extensive use of first-person broomstick riding subjective perspective, paired with low-angle tracking flying shots, interspersed with close-up hand shots to capture details. When flying, the camera moves synchronously with the character's turns and dives for maximum immersion. [Lighting]: Warm golden dusk side backlighting is used throughout, casting soft highlights on the edges of characters and scenes. The Quidditch Pitch has bright and clear lighting, while the cloister area has soft warm light with natural and smooth shadow transitions, creating a healing magical atmosphere. [Character]: Chibi-style cartoon white boy, around 10 years old, with milky white smooth cartoon skin with faint pink blushes, messy black hair, round black-rimmed glasses, large light blue eyes, rounded face, no extra makeup, short and chubby build. He wears the Quidditch red team uniform with black protective gear first, then the Gryffindor black wizard robe with red and yellow scarf. His temperament is soft, cute and brave, focused when flying, gentle and smiling when interacting with the owl. [Shots] Shot 1: - Duration: 0.0sec - 11.5sec - Scene Type: Build suspense - Scene: The Harry Potter doll-like character rides a broomstick, weaving at high speed across the Quidditch Pitch to chase the fluttering Golden Snitch flying ahead. He continuously lowers his center of gravity to adjust his flying posture, finally raises his hand to make a precise grab, firmly clutching the Golden Snitch in his black-protected hand, with the Snitch's wings still trembling slightly. The camera follows the character's flying posture in slow motion from the front, switches to first-person subjective perspective to simulate the broomstick sprint, then pushes in to a close-up freeze frame on the hand holding the Snitch. - Subject: Oh Shot 2: - Duration: 11.5sec - 14.5sec - Scene Type: Build suspense - Scene: By the railing of the stone platform, the Malfoy-style doll with blonde hair and green robes stands side by side with the black-haired black-robed character. Both hold wands, and the black-haired character has a sly smirk on his face as he quietly raises his wand first, aiming it towards the pitch. The camera is a fixed-position medium shot, with focus on the two hands holding the wands. - Subject: Come on. Shot 3: - Duration: 14.5sec - 19.0sec - Scene Type: Set up the conflict - Scene: The Harry Potter doll on the broomstick suddenly loses control, spinning and shaking violently uncontrollably above the pitch, nearly falling off the broom with a tense, panicked expression. The camera uses a low-angle orbiting tracking shot of the character's out-of-control flight, rotating synchronously with the character's spins. - Subject: Yes. Shot 4: - Duration: 19.0sec - 29.0sec - Scene Type: Demonstrate effectiveness - Scene: The two villain dolls on the stone platform wave their wands one after another to cast bright magical light. Even in an out-of-control state, the Harry Potter doll tries his utmost to steer the broom, barely stabilizing his posture to keep flying towards the Snitch, and finally successfully grabs the Snitch again. The black-haired doll by the window is so stunned that he nearly drops his book. The camera first cuts to a close-up of the glowing wands, then pulls back to frame the two casting villain dolls, then cuts back to Harry's perspective to complete the flying sequence. - Subject: Come on. Oh Oh Oh Shot 5: - Duration: 29.0sec - 39.5sec - Scene Type: Emotional connection - Scene: The Harry Potter doll jumps off the broom, landing in the stone cloister of Hogwarts. He leans his broom against the wall, raises his hand to gently adjust the red and yellow striped scarf around his neck. A white owl flies over from the dusk sunlight through the distant arch, lightly landing on his arm and nuzzling his cheek affectionately. He raises his hand to gently stroke the owl, wearing a relaxed soft cute smile. The camera slowly pulls back from a close-up of the hand gripping the broom, follows the character as he turns to face the arch, and finally freezes on the warm wide shot of him interacting with the owl. - Subject: Come on. Thank you. Come on. Oh. Thank you. [Background Sound]: - Epic orchestral music paired with electronic synthesizer rhythms, featuring dense drum beats, rousing string sections, layered with intense percussion and multi-layered sound effects at a tempo of approximately 140BPM. The mood is tense and thrilling, blending the style of movie trailers and video game BGM. Flying whooshing sounds, Golden Snitch wing-fluttering sounds, wand spell-casting sound effects, and soft owl hoots are interspersed throughout to enhance visual impact and immersive experience. [Transition / Editing]: - Smooth motion-matched transitions that naturally shift scenes along the character's flight trajectory. Rapid spinning transitions are used during the out-of-control flight sequence to enhance the sense of vertigo, ending with a gradual darkening to settle into a warm mood. The editing rhythm follows the drumbeat of the orchestral music.
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